Research Paper: Serious Game Critique

social work/case diagnoses
April 19, 2021
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April 19, 2021

Research Paper: Serious Game Critique

Hi, I need help with essay on Research Paper: Serious Game Critique. Paper must be at least 500 words. Please, no plagiarized work!Homeless: It’s No Game is the name of one such serious game which w

Hi, I need help with essay on Research Paper: Serious Game Critique. Paper must be at least 500 words. Please, no plagiarized work!

Homeless: It’s No Game is the name of one such serious game which was actually developed to evaluate the extent to which people possess the ability to act sympathetically towards masses of homeless in the society. The intention of the game is to change any rigid or bizarre attitudes or ideologies of people towards grave social issue of homelessness but in an interesting way by letting a person play the role of a homeless woman in the game.

Homeless: It’s No Game has clearly attempted to create change by analyzing if people could be persuaded to change their misleading or flawed beliefs towards an issue by playing a game or not. In the present times, it is secret to none that serious games are effectively helping children and even adults by educating them about myriad social activities and practices in the hope to create a social change for the better. Serious games as agents of change stand distinguished among other agents because they effortlessly make otherwise boring and dry issues appear suddenly riveting and challenging to the players.

The popularity of the above mentioned serious game stems from its developers’ intention to reinforce a positive social message in the younger population by making game tasks appear realistic and dramatic. Clearly a lot of time and money is being invested in the genre of serious games but the question frequently asked is if or not these games actually help to achieve the aim of social awareness. The Homeless game has managed in influencing quite many players’ actions regarding the issue of homelessness for the better which signifies significant success of this game. It is claimed that playing the game resulted in increased sympathy among players towards homeless people (Lavender 22).

The goal of this game is to challenge people to survive for 24 hours which is actually merely 15 minutes as

 
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